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First-Person Walkthrough — The Drowned Bell

by WorldForge Studio

first-personfpspoint-and-clickencounterhex
First-Person Walkthrough — The Drowned Bell — captured in the WorldForge editor

A 48×32 hex world demonstrating the first-person Player mode (/explorer/[worldId]?view=first-person). The same Saltmarsh Coast atlas from the Jungle Adventure entry — but instead of the GM-overhead view, you walk the chapel-to-bell-tower route with WASD + arrow keys + Shift to sprint, the cursor pinned to a collision helper, the camera locked to your cell. An encounter at the bridge auto-triggers a point-and-click dialogue with the bandit patrol; pause it with Esc, click "Open dialogue", and you walk the GM-authored scripted conversation while still in first-person.

Highlights:

  • First-person movement with WASD/arrow + Shift-sprint + camera follow.
  • Click-to-inspect encounters without breaking the FP camera.
  • NPC routines keep running while you walk — Mira the mage waves as you pass her stall.
  • Sky-tinting follows the same day/night cycle as the GM view.

Try it: Open this world, hit Walk, then click the bridge encounter tile — the cinematic presenter takes over while the FP camera holds.

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